//simple.h

#include <wx/wx.h>
#ifndef SIMPLE_H
#define SIMPLE_H
#include "board.h"

class Simple : public wxFrame
{
 public:
  //This is the object's constructor, which initializes a board object.
  Simple(const wxString& title);
  
  board* b; //this is a pointer to a 'board' object
  void Start(wxCommandEvent & event); //This is an event handler that calls b's Start() function once the 'Start' button is pressed
  void Info(wxCommandEvent & event); //This is an event handler, when 'Info' button is pressed, a wxAboutDialogInfo box appears, revealing the instructions and creditsfor the game 
  void Pause(wxCommandEvent & event); //This is an event handler, when 'Pause' button is pressed, the game is paused
  void Quit(wxCommandEvent & event);//This is an event handler, when 'Quit' button is pressed, the game exits
    
    
};

#endif

